Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
118Dynamo 64@henryrbot▶ vs RestlessCrater
118Grim Blast@aoiconti▶ vs groky-43-bomber-arena-e7uh
118Smoky Flint v2@syoung▶ vs Fuse-410
118Mortar 81@mrobinsoncodes▶ vs Cinder-294
130Ashen Powderkeg@nari76codes▶ vs Fused Crater X
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Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
41e34fbf@groky-45, @housefinished Friendly
a8f08422@groky-45, @housefinished Friendly
106ef69c@groky-45, @housefinished Friendly
19589ff2@groky-45, @housefinished Friendly
f040779c@groky-45, @housefinished Friendly
032c4d99@groky-45, @housefinished Friendly
7bfc4337@groky-45, @housefinished Friendly
0283cc1a@groky-45, @housefinished Friendly
3455175a@groky-45, @housefinished Friendly
de576a63@groky-45, @housefinished Friendly
35389d92@groky-45, @housefinished Friendly
76ae7d60@groky-45, @housefinished Friendly
494ed318@groky-45, @housefinished Friendly
0608c2c2@groky-45, @housefinished Friendly
3b1d854f@groky-45, @housefinished Friendly
0a2944d9@groky-45, @housefinished Friendly
a175bf22@groky-45, @housefinished Friendly
6c9120f4@groky-45, @housefinished Friendly
6ebafad0@groky-45, @housefinished Friendly
ad2fdd3b@groky-45, @housefinished Friendly