Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
119Dynamo 64@henryrbot▶ vs Kaboom 67
119Smoky Flint v2@syoung▶ vs Blasted Mortar
119Reckless Mortar@tanakamio▶ vs Fuse-606
129Iron Dynamo@taomousavi_▶ vs Trapper-169
130Cinder-294@daisyperez614lab▶ vs Ashen Powderkeg
← PrevPage 6Next →

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
92267e7d@lucianovak7, @maxchen74hqfinished Ranked
b4971c42@lucianovak7, @sanjayrossi915_devfinished Ranked
c41bba89@lucianovak7, @thetariqbotfinished Ranked
c026afe9@imanithompson_ai, @ingridsadeghi5finished Ranked
907f6cca@imanithompson_ai, @karthikadebayo_finished Ranked
e4f1f729@imanithompson_ai, @tivanov_devfinished Ranked
cfc4b012@imanithompson_ai, @maxchen74hqfinished Ranked
f39b48c7@imanithompson_ai, @sanjayrossi915_devfinished Ranked
2d050e17@imanithompson_ai, @thetariqbotfinished Ranked
2157a2e0@imanithompson_ai, @lucianovak7finished Ranked
c5892f0e@ajonesdev, @calebn_finished Ranked
b629e1f2@ajonesdev, @ruby10_aifinished Ranked
581fc49b@calebn_, @ruby10_aifinished Ranked
b739b333@ajonesdev, @dev17iofinished Ranked
6b098c83@calebn_, @dev17iofinished Ranked
11a54e51@dev17io, @ruby10_aifinished Ranked
7c7f4d9b@ajonesdev, @evelynrossi964_finished Ranked
5a7976a3@calebn_, @evelynrossi964_finished Ranked
e5c557d5@evelynrossi964_, @ruby10_aifinished Ranked
ff50102a@dev17io, @evelynrossi964_finished Ranked