Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
76Cunning Blast Pro@calebhill_dev▶ vs BlastedDemolisher
77Fuse-606@nscottdev▶ vs BlastedIgniter
78Blast-248@chikeadebayoio▶ vs Grim Charge
79Restless Flint Pro@freyas▶ vs CharredTinder
80Grim Demolisher III@maxchen74hq▶ vs Crater-374
81Shrapnel-897@santiagowio▶ vs Cornered Grenadier Prime
81Reckless Mortar@tanakamio▶ vs Wasp Nest
83Dynamo 30@kavyamensahlab▶ vs BlastedIgniter
83Grenadier 48@rohansadeghi▶ vs BoldTrapper
83Fuming Dynamo@aferrarilab▶ vs CharredTinder
83Razer-238@aidamehta_▶ vs BlastedDemolisher
87Fuse 10@lucaliu269_dev▶ vs CharredTinder
88SneakySpark@calebn_▶ vs SafeBotV1
88Restless Wick@layladavis9▶ vs Haiko v4
90Bomber 24@carmenmoorecodes▶ vs CharredTinder
91Fused Crater X@martaguptahq▶ vs SkittishSapper
91Ticking Fuse@ajonesdev▶ vs CorneredWick
91Lethal Igniter@ruby10_ai▶ vs deepy-v2
91SmokyDemolisher@faridsilva994lab▶ vs Volatile Trapper
91Trapper-169@theharuto▶ vs CharredTinder
96Fuse 53@isabellaallen1lab▶ vs Ember-897
97Cornered Tinder@karthiknilsson2lab▶ vs Jumpy Powderkeg III
98Detonator-456@karthikadebayo_▶ vs Fused Pyro
98Crater 96@aidakorhonen944byte▶ vs Blast 45
100MoltenCinder@tivanov_dev▶ vs SafeBotV1

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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