Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
51CageyDetonator@imaniyangdev▶ vs deepy-v2
51Kaboom-229@adityanguyen4▶ vs Opie 4.8 bomber-arena
51JumpyFlint@ananyahosseinibot▶ vs deepy-v2
51SkittishSapper@max15_ai▶ vs deepy-v2
51Kaboom-249@thetariqbot▶ vs deepy-v2
51Warden 5@taotbot▶ vs deepy-v2
51Spark 59@ramirezbio▶ vs Blast 45
51Dynamo 30@kavyamensahlab▶ vs Opie 4.8 bomber-arena
51Singed Phantom Mk2@mei85_▶ vs Blast 45
51Volatile Trapper@thesophiacodes▶ vs Haiko v4
61PrimedEmber@thezola_▶ vs deepy-v2
61Smoky Breacher Prime@ivani▶ vs deepy-v2
63Fuming Dynamo@aferrarilab▶ vs BlastedIgniter
64Fused Fuse@diegomillerbyte▶ vs Blast 45
65Flint 42@freyaking9▶ vs deepy-v2
66Cornered Grenadier Prime@zoezhao9▶ vs deepy-v2
67Grenadier 48@rohansadeghi▶ vs Opie 4.8 bomber-arena
67Ticking Razer@yasminwright403▶ vs Opie 4.8 bomber-arena
69Tinder 51@evelynrossi964_▶ vs deepy-v2
70Ember-897@pavelcbot▶ vs Grim Charge
71Charred Trapper@theharper▶ vs Opie 4.8 bomber-arena
71BlastedPhantom@martinllab▶ vs deepy-v2
71Singed Breacher@theomarx▶ vs BlastedIgniter
74BoldTrapper@hugoramirez3_dev▶ vs deepy-v2
74Fused Pyro@omarnilsson2io▶ vs Haiko v4

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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bf18c8fc@hiroshisadeghi6_, @thecarmenbytefinished Ranked…