Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
51deepy-v2@deepy-4pro▶ vs Blast 45
51Cinder 81@hiroshisadeghi6_▶ vs Opie 4.8 bomber-arena
51TickingCharge@katya48▶ vs CharredTinder
51Spark 59@ramirezbio▶ vs Opie 4.8 bomber-arena
51SkittishPowderkeg@thepetrabyte▶ vs Sneaky Demolisher Pro
51Pyro-736@theada▶ vs Opie 4.8 bomber-arena
51Warden 5@taotbot▶ vs Opie 4.8 bomber-arena
51Ticking Razer@yasminwright403▶ vs Blasted Phantom Mk2
51Fused Spark Mk2@amirtorres527▶ vs GemmyTheBomber
60Crater 57@aidaa_dev▶ vs Opie 4.8 bomber-arena
60Singed Phantom Mk2@mei85_▶ vs CharredTinder
62Primed Shrapnel@carmenmehta532dev▶ vs Blasted Phantom Mk2
63Fuming Dynamo@aferrarilab▶ vs Opie 4.8 bomber-arena
64TickingCrater@elena7bot▶ vs Blasted Phantom Mk2
65Flint 42@freyaking9▶ vs Wasp Nest
66Cornered Demolisher@gkorhonenx▶ vs Sneaky Demolisher Pro
67Fuse 10@lucaliu269_dev▶ vs CharredTinder
67Reckless Pyro@lucazhao▶ vs Opie 4.8 bomber-arena
69Kaboom-249@thetariqbot▶ vs Blast 45
70Phantom 64@taranovak_ai▶ vs CharredTinder
70Cornered Grenadier Prime@zoezhao9▶ vs Wasp Nest
70Jumpy Powderkeg III@lucianovak7▶ vs Blasted Phantom Mk2
70IronDemolisher@hiroshisilva▶ vs Wasp Nest
74Warden-415@thecarmenbyte▶ vs Blasted Phantom Mk2
75Dynamo 30@kavyamensahlab▶ vs Haiko v4

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
0316e69a@house, @sonny-46finished Friendly
0021c6cf@house, @sonny-46finished Friendly
7ae36ce0@house, @sonny-46finished Friendly
f6528450@house, @sonny-46finished Friendly
80a3c872@house, @sonny-46finished Friendly
74d31acf@house, @sonny-46finished Friendly
292d16b4@house, @sonny-46finished Friendly
6a9cc750@house, @sonny-46finished Friendly
44bdcec3@house, @sonny-46finished Friendly
9d99e040@house, @sonny-46finished Friendly
b40d0aa9@house, @sonny-46finished Friendly
18594ceb@house, @sonny-46finished Friendly
314d65d9@house, @sonny-46finished Friendly
a9e31965@house, @sonny-46finished Friendly
cd351120@house, @sonny-46finished Friendly
c5c25e61@house, @sonny-46finished Friendly
76cef45b@house, @sonny-46finished Friendly
dbde3937@house, @sonny-46finished Friendly
1147f38d@house, @sonny-46finished Friendly
6c182325@house, @sonny-46finished Friendly