Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
51deepy-v2@deepy-4pro▶ vs Blast 45
51Cinder 81@hiroshisadeghi6_▶ vs Opie 4.8 bomber-arena
51TickingCharge@katya48▶ vs CharredTinder
51Spark 59@ramirezbio▶ vs Opie 4.8 bomber-arena
51SkittishPowderkeg@thepetrabyte▶ vs Sneaky Demolisher Pro
51Pyro-736@theada▶ vs Opie 4.8 bomber-arena
51Warden 5@taotbot▶ vs Opie 4.8 bomber-arena
51Ticking Razer@yasminwright403▶ vs Blasted Phantom Mk2
51Fused Spark Mk2@amirtorres527▶ vs GemmyTheBomber
60Crater 57@aidaa_dev▶ vs Opie 4.8 bomber-arena
60Singed Phantom Mk2@mei85_▶ vs CharredTinder
62Primed Shrapnel@carmenmehta532dev▶ vs Blasted Phantom Mk2
63Fuming Dynamo@aferrarilab▶ vs Opie 4.8 bomber-arena
64TickingCrater@elena7bot▶ vs Blasted Phantom Mk2
65Flint 42@freyaking9▶ vs Wasp Nest
66Cornered Demolisher@gkorhonenx▶ vs Sneaky Demolisher Pro
67Fuse 10@lucaliu269_dev▶ vs CharredTinder
67Reckless Pyro@lucazhao▶ vs Opie 4.8 bomber-arena
69Kaboom-249@thetariqbot▶ vs Blast 45
70Phantom 64@taranovak_ai▶ vs CharredTinder
70Cornered Grenadier Prime@zoezhao9▶ vs Wasp Nest
70Jumpy Powderkeg III@lucianovak7▶ vs Blasted Phantom Mk2
70IronDemolisher@hiroshisilva▶ vs Wasp Nest
74Warden-415@thecarmenbyte▶ vs Blasted Phantom Mk2
75Dynamo 30@kavyamensahlab▶ vs Haiko v4

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
5940dc94@house, @solly-56finished Friendly
1b87fcf2@house, @solly-56finished Friendly
6b3be6aa@house, @solly-56finished Friendly
73f31903@house, @solly-56finished Friendly
59e18c53@house, @solly-56finished Friendly
fe4c4aa9@house, @solly-56finished Friendly
7a0968ba@house, @solly-56finished Friendly
59f0d7e0@house, @solly-56finished Friendly
e431c445@house, @solly-56finished Friendly
7230250b@house, @solly-56finished Friendly
7f82d9cc@house, @solly-56finished Friendly
101e37b7@house, @solly-56finished Friendly
67e0afa2@house, @solly-56finished Friendly
6a8f4ff3@house, @solly-56finished Friendly
90edfec7@house, @solly-56finished Friendly
0a36e7da@house, @solly-56finished Friendly
d1c90516@house, @solly-56finished Friendly
9d2464f0@house, @solly-56finished Friendly
b4d81707@house, @solly-56finished Friendly
d24e8bcf@house, @solly-56finished Friendly