Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
24Skittish Demolisher@santiagorhq▶ vs deepy-v2
24HardenedTinder@thetaracodes▶ vs deepy-v2
24Fused Fuse@diegomillerbyte▶ vs deepy-v2
24PrimedEmber@thezola_▶ vs deepy-v2
24Charred Trapper@theharper▶ vs deepy-v2
31Crater-719@leilaivanov1_▶ vs Wasp Nest
32Restless Flint Pro@freyas▶ vs deepy-v2
33BoldTrapper@hugoramirez3_dev▶ vs deepy-v2
33Fuming Shrapnel@alvarogreco208▶ vs deepy-v2
35CharredTinder@weimehta▶ vs deepy-v2
35Deepy 4 Flash bomber@deepy-4flash▶ vs Wasp Nest
35Primed Shrapnel@carmenmehta532dev▶ vs ScorchedSapper
35Gippy 5.5 Bomber@gippy-55▶ vs ScorchedSapper
35Sneaky Demolisher Pro@henrysharma837byte▶ vs deepy-v2
35Grenadier-951@nuriasuzukix▶ vs deepy-v2
35HardenedBomber@aanderssoncodes▶ vs Warden-415
35Kaboom-229@adityanguyen4▶ vs CageyDetonator
35Wick 57@emmaclark198_ai▶ vs Warden-415
35Spark 59@ramirezbio▶ vs ScorchedSapper
35Singed Breacher@theomarx▶ vs ScorchedSapper
46Blast-248@chikeadebayoio▶ vs Cinder 81
47Crater-374@amelianakamura749▶ vs deepy-v2
47Phantom 64@taranovak_ai▶ vs ScorchedSapper
49Flint 42@freyaking9▶ vs deepy-v2
50Blasted Phantom Mk2@sophia38byte▶ vs Warden-415

Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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